I was lucky enough to get to take a crack at Ironman for Marvel Ultimate Alliance 2. He went through a few revisions before a look was landed on that everyone liked.
[image property of Activision]
This project was a lot of fun. In a year our modeling team tackled almost 90 high-res characters. On Ironman, I was responsible for the high-res Zbrush model, with the low-res model being outsourced to a vendor in China